This week’s Patreon post dives into the growing collection of components that make up SUBNET: Contracts — from the Impediment cards you’ll be battling, to the Skill, Upgrade, and Reward systems that tie it all together.

It’s also the first time I’ve shown complete, actual piece designs, fresh out of Inkscape, GIMP, and a fair bit of PowerShell wizardry (let’s call it “programmer art with conviction”).

If you’re curious how the game’s mechanics, tokens, and visual identity are evolving — or you just want to see how many ways I can break SVGs — the full write-up is live now on Patreon.

Read the full post on Patreon

Stay hidden,
Chris