The Team

We’re a small team with big intentions.

This project was born from equal parts world-weariness and wonder. We are writers, developers, artists, and futurists — united by a single question: what happens when technology stops asking permission?

SUBNET isn’t just a story. It’s a thought experiment, a creative challenge, and a commentary on the systems we take for granted — society, economics, politics, business. We’re building a layered, immersive world that blurs the line between fiction and reflection, because storytelling still has the power to challenge, inspire, and reveal.

We value:

  • Respect for your attention — no cheap hooks, no noise for noise’s sake.

  • Transparency in development — showing the process, not just the polished end.

  • Craft over crunch — work that lasts, not work that burns people out.

  • Ideas before monetisation — concepts that breathe, grow, and prove themselves.

Right now, we’re a compact, self-funded team. As SUBNET grows, so will we — bringing in new creative minds responsibly, at a pace that sustains the world we’re building.

We’re open to collaborators — and possibly even co-founders — who want to leave a mark on a living, evolving IP. Artists, designers, writers, and futurists: if you care about grounded science fiction and immersive worldbuilding, we’d like to hear from you.

This isn’t just a project. It’s a provocation. A signal. A challenge. A question made real.

This site is our shared space with you: explore, support, critique, or contribute. Thanks for being curious.

Who is behind SUBNET?

A stylised picture of Chris Sebok, the Founder of Nineteen Stone Ninjas & Creator of SUBNET

Chris Sebok

Founder

Chris is the driving force behind SUBNET. As founder of Nineteen Stone Ninjas, he carries the full weight of the project — writing, design, development, worldbuilding, systems architecture, and creative direction all flow through his hands. Advisors and collaborators contribute insight along the way, but every district map, every mechanic, and every line of lore is authored and decided by him.

Before creating worlds, Chris spent three decades as a software consultant, architect, and leader, helping businesses design, implement — and occasionally rescue — critical enterprise systems. He’s seen every budget blown, every architecture diagram redrawn, and made every mistake, but still insists the best conversations happen over a cup of tea and a proper biscuit (hobnobs only).

SUBNET is his flagship IP — a speculative, British-inspired cyberpunk universe spanning tabletop, fiction, and interactive media. Equal parts thought experiment, cautionary tale, and love letter to the messy realities of technology, SUBNET is engineered with the same attention to detail Chris has always applied in enterprise software.

When not expanding the SUBNET archive of history, factions, and technologies, Chris can be found dissecting video games from the Commodore 64 onwards, usually with a retro controller in one hand and a new design notebook in the other.

A stylised picture of James Glennon, SUBNET contributor

James Glennon

Collaborator & Sanity Checker

James is SUBNET’s sounding board — the person every half-baked idea is tested against until it either collapses under scrutiny or evolves into a new mechanic, district, or shard of lore.

A chef by trade but a worldbuilder by instinct, James brings decades of gaming experience as a D&D Dungeon Master, LARPer, and board game strategist. He also builds custom LARP weapons, experiments with 3D modelling, and has an eye for the props and environments that make fictional worlds feel tangible.

In SUBNET, James stress-tests storylines, playtests mechanics, and constantly asks the questions that keep Old Tramford’s slums and the Crust’s elites just plausible enough to feel uncomfortably real.

A stylised picture of Tom McDowell, Art Direction Consultant

Tom McDowell

Art Direction Consultant & Visual Consistency Advisor

Tom brings over 17 years of experience in concept art, visual design, and art direction across games, toys, and television. He has worked with some of the biggest names in entertainment — including Ubisoft, Splash Damage, Mattel, and Fisher-Price — helping to shape worlds inhabited by everything from battle-hardened soldiers to sentient steam engines.

His portfolio spans iconic IPs such as Transformers, Teletubbies, Bob the Builder, Thomas & Friends, and Fireman Sam — a visual lineage that has influenced generations of childhoods and controller-throwing rage-quits alike.

Within SUBNET, Tom acts as our visual compass, advising on art direction, consistency, and mood. His pro bono input ensures the project’s aesthetic remains coherent, distinctive, and unmistakably British-cyberpunk.